An Introduction to Modeling II (MODL 302)
In this course, students will explore the production of video game graphics. The course follows the role of the video game artist through the game development process. Using industry standard graphic software, students will develop and refine three-dimensional video game assets. Topics covered include concept art, understanding and developing game assets, and troubleshooting. The artistic side of video game design will be emphasized.
Dia de Muertos
Creating a small environment according to a planned holiday theme using an industry standard video game engine by preparing assets and following the professional production pipeline. By Natalia Chess
Christmas
Creating a small environment according to a planned holiday theme using an industry standard video game engine by preparing assets and following the professional production pipeline. By Jason Vuilleumier
Christmas
Creating a small environment according to a planned holiday theme using an industry standard video game engine by preparing assets and following the professional production pipeline. By Meredith Nowling
Halloween!
Creating a small environment according to a planned holiday theme using an industry standard video game engine by preparing assets and following the professional production pipeline. By Adounis Mustafa
Christmas
Creating a small environment according to a planned holiday theme using an industry standard video game engine by preparing assets and following the professional production pipeline. By Kieran McMillan
Xmas in Morrowind
Xmas in Morrowind By Robert LHeroeck